MY story
Hey there!
I'm a passionate game developer in both the technical and front-end of game development. From the Whitsundays, I've moved down to Brisbane to complete my studies at QUT in a Bachelor of Games and Interactive Environments (Software Technologies) to further my skills in game development.
From 13, I've always had a pen in my hand to draw my favourite characters from animes like Attack On Titan, Fullmetal Alchemist & Madoka Magica. This quickly evolved into drawing character commissions and then to game thumbnails. Eventually, at the age of 16, I held my first Comic-Con art stall selling merchandise of my fanart!
As COVID occurred, I quickly learned my love and passion for game development, as during this time I worked on multiple ROBLOX projects with friends to create fun experiences. I learnt how to 3D model, texture, and create 3D environments—this sparked my interest in art for games and led me to pursue my current degree to learn the technical side of games.
As of now, I'm thriving as a User-Generated Content Creator on ROBLOX's platform creating hats, enjoying the city life of Brisbane, and drawing cute characters as always.
Some of my personal favourite games

SKILLS
ART
PRODUCER
GAME DEVELOPMENT
PROGRAM PROFECIENCIES
ART PROGRAMS
MAYA
PROCREATE
BLENDER
MEDIBANG
GAME ENGINES / TOOLS / languages
SUBSTANCE PAINTER
UNREAL ENGINE
UNITY
ROBLOX STUDIO
C#
Java Script
CSS
HTML
GITHUB
FIGMA
CLICKUP
charlie bean
GENERAL ARTIST, PRODUCER, UI ARTIST
Queensland University of Technology Brisbane, AU
2022 - Current
Bachelor of Games & Interactive Environments (BGIE)
Major: Software Technologie | Minor: CGI Production
Rensselaer Polytechnic Institute Troy NY, USA
2025 JAN - MAY
Semester Exchange Program
Internationally Collaborated with Banijay Benelux on the ROBLOX Platform, Leading a team of 4 developers.
Created and optimized 3D environments, lighting, and post-processing VFX, improving visual quality across 10+ multiplayer minigames & maps
Designed UI/UX Visuals for over 12+ Interfaces with Animations optimized for PC, Mobile & Console use.
Phase One launch in 2024 December on schedule surfacing over 100, 000+ plays in the first two months of release
Conceptualized, modeled and textured 200+ items driving over 1M+ UGC Sales and 500k+ clothing sales.
Successfully marketed products across various platforms, amassing 5M+ Views, and 13k+ followers, and receiving a verified checkmark on ROBLOX for meeting the revenue quota.
Analyzed and identified trends, targeting content towards specific demographics for sustained growth.
Illustrated over 100+ frames for storyboards, collaborating closely with directors and film producers.
Conceptualized 15+ backgrounds and 8 characters and bringing my own input to improve final revisions.
Commissioned by 100+ patrons to create illustrations, concept art, UI Assets, 3D Models & textures.
Contributed to over 250M+ player visits in games across the ROBLOX platform.
Producer, General Developer | UNITY
Collaboration with client MAXART to produce a VR Fantasy Job Simulator, organised project management and client meetings
Developed Game’s Art Style, Concept Art, 3D Assets, Character Animations & Programmed Mechanics.
Featured at QUT 2024 Game’s Immersive Festival
skills
LANGUAGES
ENGINES
PROGRAMS & TOOLS
President of QUT Game Development Club 2023 - 2024
Facilitate club workshops, industry events & social events for over 85+ club members.
Networked with industry professionals and companies receiving 1k+ AUD in sponsorships and 4 club partnerships for club members.
EXPERIENCE
Producer
Game Artist
UGC Creator
Storyboard Artist
BIG BROTHER SIMULATOR
ROBLOX UGC CREATOR
STORYBOARD ARTIST INTERNSHIP
AUG - NOV 2022
FREELANCE ARTIST
SEP 2022 - Current
2018 - 2022
PROJECTS
arcane anvil: metal & magic ( vr )
INTERVITAE: iNTUITION INSTITUTION (pc)
APR - OCT 2024
Producer, Environment Artist, Designer | ROBLOX Studio
Internationally collaborated with Banijay & Breda University Media students to develop Big Brother Game on ROBLOX with a team of 4 developers.
Developed lobby and game map, and organized team meetings and presentations pitching to Banijay Producers.
Designed over 4+ minigame experiences, game map and overall experience mechanics.
Featured at QUT’s 2024 Immersive Games Festival and QUT Open Day
THE BIG BROTHER EXPERIENCE ( VR, pc, MOBILE & Console)
FEB - JUNE 2024
2D Artist | UNITY
Created over 15+ Art Assets for the game including props & environmental 2D assets.
ROLY POLY - UBISOFT GAMEJAM ( PC )
APRIL 2024
Programmer, Game Artist | UNITY
Utilising AGILE/SCRUM strategies I worked with a team of 4 developers to create a game in unity for AWIC an educational game client for young students
Programmed in C# multiple game mechanics & systems, created UI art & programmed UI Animations.
Developed games art style and concepted game props, background props and buildings.
Resume
WORK IN PROGRESS ( PC )
OCT 2024 - Current
AUG - NOV 2023
Producer, UI Artist | UNITY
Designed and animated 20+ UI assets, including menus, dialogue panels, and icons, defining the game’s visual style and user experience.
Produced and managed a 10+ member team using Notion, overseeing development milestones and cross-disciplinary collaboration.
Featured at Troy NY 2025 GamesFest; Nominated for Best Visuals & Narrative Gamplay.
Game Artist, Designer | UNITY
Generated Game’s Logo, Art style and 3D Modelled and textured over 10+ assets
Assisted in Level 1 & Level 2 Map design and UI Style
Developed games art style and concepted game props, background props and buildings.
KAHO ( PC )
BUZOKU (pc)
AUG - NOV 2022
EDUCATION
leadership
Game Artist | ROBLOX Studio
Developed 3D Environment, 3D Modelled and Textured 25+ weapon assets & environment assets.
Created UI Art Assets for Panels, Inventory System, Store, General Icons & Store Assets.
Marketed the game on multiple social media and created Discord Server with 50+ active members to create community engagement.
JAN - FEB 2021
Louis Van Dyke
Producer & Senior Developer @ MAXART
Email: louis@maxart.com.au
Hailey graham
QA Tester @ Gameloft
Email: hgraham992@gmail.com | Ph: 0400 618 118
Saarsha lucas
Visualisation Officer @ DBMVircon
Email: Saarshalucas@gmail.com | Ph: 0452 602 605
References
FEB - MAY 2025