
overview
ARCANE ANVIL Magic & Metal
Arcane Anvil is a VR Fantasy Job Simulator capstone project in development with five developers in collaboration with our client MAXART. It follows the narrative of becoming Taloncaster’s apprentice, a human transmuted into an owl, back into human.
My main contributions to this project was the front end being a generalist artist I could help in 2D & 3D Art and project management. My expertise in art allowed me to direct the other artists and help develop Arcane’s art style. This project gave me the chance to learn different parts of 3D Art such an optimization and performance for a VR Game, sculpting, trim sheets and creating a VR game as a whole which is much more different than PC.
Concept Art of Props & Character Art
3D Modelling Props & Taloncaster
Sculpting & Texturing of Assets
Programming Basic VR Mechanics
Game’s Art Style & Art Bible Creation
Project & Client Management
UI Design & Programming
Design of Promotion Materials
Character Modelling & Topology
Blender Sculpting
Substance Painter Painting
VR Mechanics & Design
VR in Unity
Shaders & Tile Sheets
Hybrid Client Collaboration
Demo Featured at QUT 2024 Immersive Festival
project outcomes
Contributions

gameplay

Arcane & Anvil Feats
Arcane Anvil: Metal & Magic was showcased at QUT’s 2024 Immersive Game Festival & QUT’S 2024 IT & Games Capstone Project Shocase
prop & Character concept DESIGNS
Carbon Ore Concept
Viridium Ore Concept
Iron Ore Concept
Mana Bottle Concept
Crysteel Ore Concept
As pre-production went underway for Arcane Anvil it was my role to design iconic prop designs & character designs to establish our game’s art style. I went with a painterly style reminescint of Riot Game’s Splash Art and Blizzard Entertainment’s embellishments.
Skills Used:
Adamantine Ore Concept
Mythrill Ore Concept
Steel Ingot Concept
Corrosion Bottle Concept
Player Anvil Hammer Concept
Taloncaster Character Turnaround Sheet
Anvil Station Concept Sketch
Enchantment Book Concept Sketch
Programs:
Art bible documentation
Another step before we started our team of three artists to start asset generation I took it upon myself to create an art bible for our game’s art style and researched topics such as: Blender Node Painting, Normal Painting, Sculpting and Substance Painter painting methods.
This would keep the game’s art style and production pipeline consistent between our three artists and the research undertaken strengthened my skillset forging the way in achieving our game’s art style of an ‘edgeless painterly look’.
Skills Used:
Programs:
Asset generation
During the production phase I tackled on different tasks of a production pipeline, sometimes normal painting and texturing a finished 3D model by another artist or completing the whole pipeline myself. This pipeline was challenging & time lengthy at first but over time it got easier as it was mastered.
Skills Used:
Front Low Poly Model View (10,242 Tris)
Side Model View
Head Texture
Top Model View
Body Texture
Programs:
taloncaster
From all the way from conceptulisation and to programming mechanics It was my role to implement our critical main character Taloncaster. It was a long journey with a lot of twists and turns of learning Blenders capabilities of character modelling and animation but overall was a fun process!
Programming Mechanics
Quench Station Mechanic Interaction
In the demo build, I contributed to programming three stations featured in Arcane Anvil; Quench Station, Teleport Station & Gold Collection. These stations had simple mechanics but are important in the game’s player loop. I utilised player event systems and hitboxes to enable the events to be triggered.
Teleport & Coin Station Mechanic Interaction
Skills Used:
Programs:
Project management
As the producer for Starfall Studio it is my role to ensure my teams success, for that I created the games backlog, manage project management on discord & google sheets, Organise team scrum meetings and slides and contact the client about our weekly progress. I also created player testing Questionaires and a Bug Tracker to ensure our games success.
Project Management Sheet
Bug Tracker
Skills Used:
Programs:
Skills Used:
Programs: