
kAHO
overview
Kaho is a first-person puzzle-based game where players must find their ancestor’s heirloom in an ancient Japanese forest filled with ancient spirits. This project was created between a team of 3 developers part-time over a two and a half-month period.
Players use their spirit orb to drag spirit energy to different lanterns in levels. Once all lanterns are lit they’ll complete the level, sometimes there may be obstacles preventing you from completing it such as enemies and locked areas.
Concept Art of Props & Environment
Character Design
Prop & Character Modelling
Level Design
Games Art Style, Look & Feel
Learned Unity Systems
Unity Interface
Unity VFX
Learned ClickUp Program
Character 3D Modelling
project outcomes
Contributions

gameplay
CONCEPT ART DESIGNS
EVIL Spirit
Good Spirit
Kitsune Spirit
During the production of Kaho I developed character design concepts, prop and vfx visualisers to attain the the game’s visual art style of the dark contrast of a realistic forest to light spirit colours of cyan, blue and red & purple. This colour scheme plays an important role in the dichotomy between evil and good spirits.
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3D MODELLING
Ancestor cage
boat level 4
LEVEL 2 Gravestones
key model
I 3D Modelled and textured some assets during the production of Kaho, including; Enemy Spirit, Happy Spirit, Key, Cage, Gravestones & Boat. This was my first time character modelling so it was challenging modelling curves as I was use to building environments and props.
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Spirit & orb vfx
ancestor spirit vfx
ancestor spirit vfx
For the first-time I learned Unity VFX & Shaders to learn how to create the glowy effect off the ancestor spirit and the orb being turned on. This was challenging but I was happy with the end result.
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lOGO dESIGN
Here’s the final logo design for the project, which has the ancester spirit embedded in it with a Japanese tori gate in the background to represent the setting of the game.
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